Within the SwiftUI neighborhood, many individuals give you their very own model of a conditional view modifier. It permits you to take a view, and solely apply a view modifier when the situation holds. It usually seems one thing like this:
extension View {
@ViewBuilder
func applyIfM: View>(situation: Bool, rework: (Self) -> M) -> some View {
if situation {
rework(self)
} else {
self
}
}
}
There are numerous weblog posts on the market with related modifiers. I believe all these weblog posts ought to include an enormous warning signal. Why is the above code problematic? Let us take a look at a pattern.
Within the following code, we’ve a single state property myState
. When it adjustments between true
and false
, we need to conditionally apply a body:
struct ContentView: View {
@State var myState = false
var physique: some View {
VStack {
Toggle("Toggle", isOn: $myState.animation())
Rectangle()
.applyIf(situation: myState, rework: { $0.body(width: 100) })
}
}
}
Apparently, when operating this code, the animation doesn’t look easy in any respect. When you look carefully, you’ll be able to see that it fades between the “earlier than” and “after” state:
This is the identical instance, however written with out applyIf
:
struct ContentView: View {
@State var myState = false
var physique: some View {
VStack {
Toggle("Toggle", isOn: $myState.animation())
Rectangle()
.body(width: myState ? 100 : nil)
}
}
}
And with the code above, our animation works as anticipated:
Why is the applyIf
model damaged? The reply teaches us so much about how SwiftUI works. In UIKit, views are objects, and objects have inherent identification. Which means that two objects are equal if they’re the identical object. UIKit depends on the identification of an object to animate adjustments.
In SwiftUI, views are structs — worth sorts — which signifies that they do not have identification. For SwiftUI to animate adjustments, it wants to match the worth of the view earlier than the animation began and the worth of the view after the animation ends. SwiftUI then interpolates between the 2 values.
To know the distinction in habits between the 2 examples, let’s take a look at their sorts. This is the kind of our Rectangle().applyIf(...)
:
_ConditionalContent<ModifiedContent<Rectangle, _FrameLayout>, Rectangle>
The outermost kind is a _ConditionalContent
. That is an enum that may both comprise the worth from executing the if
department, or the worth from executing the else
department. When situation adjustments, SwiftUI can not interpolate between the previous and the brand new worth, as they’ve differing kinds. In SwiftUI, when you might have an if/else
with a altering situation, a transition occurs: the view from the one department is eliminated and the view for the opposite department is inserted. By default, the transition is a fade, and that is precisely what we’re seeing within the applyIf
instance.
In distinction, that is the kind of Rectangle().body(...)
:
ModifiedContent<Rectangle, _FrameLayout>
After we animate adjustments to the body properties, there aren’t any branches for SwiftUI to think about. It might probably simply interpolate between the previous and new worth and every part works as anticipated.
Within the Rectangle().body(...)
instance, we made the view modifier conditional by offering a nil
worth for the width. That is one thing that nearly each view modifier assist. For instance, you’ll be able to add a conditional foreground coloration through the use of an non-obligatory coloration, you’ll be able to add conditional padding through the use of both 0 or a price, and so forth.
Word that applyIf
(or actually, if/else
) additionally breaks your animations when you find yourself doing issues accurately on the “inside”.
Rectangle()
.body(width: myState ? 100 : nil)
.applyIf(situation) { $0.border(Coloration.purple) }
If you animate situation
, the border won’t animate, and neither will the body. As a result of SwiftUI considers the if/else
branches separate views, a (fade) transition will occur as an alternative.
There may be one more drawback past animations. If you use applyIf
with a view that accommodates a @State
property, all state will probably be misplaced when the situation adjustments. The reminiscence of @State
properties is managed by SwiftUI, based mostly on the place of the view within the view tree. For instance, contemplate the next view:
struct Stateful: View {
@State var enter: String = ""
var physique: some View {
TextField("My Subject", textual content: $enter)
}
}
struct Pattern: View {
var flag: Bool
var physique: some View {
Stateful().applyIf(situation: flag) {
$0.background(Coloration.purple)
}
}
}
After we change flag
, the applyIf
department adjustments, and the Stateful()
view has a brand new place (it moved to the opposite department of a _ConditionalContent
). This causes the @State
property to be reset to its preliminary worth (as a result of so far as SwiftUI is anxious, a brand new view was added to the hierarchy), and the person’s textual content is misplaced. The identical drawback additionally occurs with @StateObject
.
The tough half about all of that is that you simply won’t see any of those points when constructing your view. Your views look positive, however possibly your animations are a little bit funky, otherwise you typically lose state. Particularly when the situation would not change all that usually, you won’t even discover.
I’d argue that all the weblog posts that recommend a modifier like applyIf
ought to have an enormous warning signal. The downsides of applyIf
and its variants are under no circumstances apparent, and I’ve sadly seen a bunch of people that have simply copied this into their code bases and had been very proud of it (till it grew to become a supply of issues weeks later). The truth is, I’d argue that no code base ought to have this perform. It simply makes it means too straightforward to by chance break animations or state.
When you’re all for understanding how SwiftUI works, you may learn our e book Pondering in SwiftUI, watch our SwiftUI movies on Swift Discuss, or attend considered one of our workshops.